This started as a lunch crunch during work, brought it home and just could not stop working on it. Sculpted in Zbrush, retopo in Topogun, map baked in Knald, Xnormal, Topogun. Base polypainted in Zbrush and final textures were done in Mari. Quixel was used to add a tad of detail on the texture. Rendered in Marmoset Toolbag.
7118 polygons with diffuse, gloss, specs and normal maps.